Sadly this game doesn't have any saving. But it should be short enough to finish in one sitting :)

StatusReleased
PlatformsHTML5
Rating
Rated 3.0 out of 5 stars
(6 total ratings)
AuthorKalmFrame
TagsIncremental

Comments

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Does the price increasing actually work? I haven't deselected Woodcutter yet it always costs 10 wood regardless of what it says

My light covers 32.19% of the world.  Looks more like 100% to me... where's the rest of the world?

Figured it out - scroll by dragging with the mouse.

How do I buy a woodcutter with the initial 10 wood units

It took a while to figure this out -- you click on somewhere in your light radius to build things

My issue was I had hardware acceleration disabled, which prevents the game from working because Pixi cannot use WebGL. It might be prudent to include the legacy 2D canvas fallback, or detect the error.

(1 edit)

That could be it, I thought pixi would handle that automatically. Hopefully that should be the main issue then.


Edit: Could re-create the issue thanks to your tip, got lucky that there was a pixijs update a few days ago which provided a automatic fallback so it took less work than I was expecting 😅

ok, now at evening, at home, on my opensuse linux pc instead of the windumb pc at work, the game works now. There is a diamond shaped field with tiles and i can place a woodcutter at beginning. The rest is self explaining.

Odd, happy it worked for you but I'd still expect it to work on the other pc's as well given that I'm using pixi.js which should be well supported. I'll tweak the build process to see if that helps.

I have tried Maxthon, IE, Chrome, always the same behaviour, so it seems not to be a browser related thing, that's why my question after unfinished developing state. :(

Yes, what Neniu said... I'm in the same boat. There are no controls, nothing happens no matter where I click, I have no resources.  So, what I do have, is two boxes of different colors, stats that don't change, zero instructions and what may well be the most boring game of all time. There must be something we're missing here... Is it not configured for certain browsers or is this some kind of exceptionally weak joke?

Can you try it again? Made tweaks to the build process which will hopefully make the game work!

Nope. Exactly the same as before. I'm on a Windows 7 PC running Google Chrome Version 89.0.4389.72 (Official Build) (32-bit) in case that means anything. Unfortunately I do not have another system I could test it on at the moment, but at least Neniu's success with a linux system and failure with multiple browsers on Windows gives you more troubleshooting avenues to explore.

How about now? Feedback from octylFractal allowed me to recreate a issue where nothing loaded which should now be fixed.

Well, sorry for the 7 day delay getting back to this but at least I finally did and I can report success! I was able to play the game to completion. It was fun, interesting and different. I would have liked the ability to say demolish something to build something else instead, and I had some troubles zooming out to see the whole field, but aside from that, I'd say you put together a pretty decent time waster with the capacity to grow into an honest to goodness ADHD crippling style idle game. I can imagine ways to build complexities into the basic concept that would certainly leave me in a gelatinous state of pseudo-existence whose sole purpose is to construct altars where one might sing the hymnals to the gods of click, desperately hoping that they might grant a small click bonus favor to the masses, unworthy though they may be... Or maybe, you know, a less intense idea might work too...

A blue side menu and an empty gray area... hm. isn't the game developing done...?

What am i supposed to start playing?